Soft sunlight and a mild breeze make for the perfect Spring morning. It is a perfect time to enjoy the tranquility of the New York City parks, and for some inner reflection. So I lace up my shoes, slip on a light jacket, and am sure to leave my cell phone and iPod at home. I don’t need electronic distractions right now – I need to drink in the rebirth of the world and find a little inner peace. It’s sad to know that before too long, it’s likely that pedestrians will no longer be able to enjoy a quiet reverie. Instead, interactive advertisements along the sidewalk will call out to us. They will target us by gender, by socioeconomics, maybe even by personal information available through online social media. In extreme cases, ads and billboards might one day scan our eyes and then address us be name. This is the future of marketing, and it’s ironically called “glad-vertising.”
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| Because getting to work needed to be made just a little worse. |
In February of this year, the Centre for Future Studies conducted a research report commissioned by 3MGTG, an organization that specializes in advertising, on the future of digital advertising. The report concluded that the next year will see a revolution in the design of advertising. Currently, ads are not all that technically advanced. They’re limited by their medium, as 2-D billboards and signs, flashing banners and obnoxious pop-ups on websites, and commercials that you avoid by generally muting the volume or flipping through channels. The new developments in digital advertising technology will not only release ads from the confines of a billboard by constructing them as holographic images – that’s right, holograms like you see in sci-fi films – but also by providing them with a voice and information about the viewer, allowing them to interact with you on a personal level, whether you want them to or not.
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| “Amy, enjoying your commute home? In comparison to your facebook profile picture, you look like you’ve gained some weight. Join Weight Watchers today!” |
This type of advertising may sound familiar. In 2002, Steven Spielburg’s Minority Report introduced audiences to a world of constant high-tech surveillance, including ads that scanned your eyes and referred to you by name. In the film, this was used as a means of monitoring and tracking citizens, and that’s not too different from what gladvertising may be used for, the difference being merely who is doing the tracking: the government or the ad agencies. In the world of Minority Report, the main character is attempting to avoid detection so he can’t be arrested for a crime he didn’t commit. Translate that into our soon-to-be real world problem of dodging marketers that want our hard-earned money and this is what the future looks like:
The concept of interactive advertising isn’t all that new. Cable television has been testing interactive television as early as the late 1970’s. The development of pay-period-view television provided cable companies and their advertisers access to unsolicited information regarding viewer’s choices in programming. In analyzing a viewer’s video purchases, the advertiser could determine the viewer’s interests and air relevant ads. The next step was making TV appear to be interactive in the late 1990’s, when viewers could use their remote to select to watch an infomericals or receive information about the product in the mail.
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| Don’t worry, Shake Weight fans. You don’t have to give your credit card number over the phone. Shake Weight is now available at Walmart! |
There are current forms of interactive advertising you’re probably more familiar with, most noticeably on the internet. After all, Hulu isn’t asking you “Is this ad relevant to you?” because they don’t want you to have to sit through a hundred Axe Body Wash commercials. They’re asking so their computers can generate an informed guess as to your gender, age, and interests. Google ads work a bit different, but the same idea is there. Type something in and the ads that appear above your search are all relevant (supposedly) to what you’re looking for. Then you have the dreaded pop-up ads, which are almost never tailored to the page you’re looking at, but it demands you attention and requires action on your part to get rid of them. This is amazingly moderate to what we can expect once gladvertising gets rolling.
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| Imagine this, only a thousand times worse. |
Once you understand how this new technology works, you realize not only how complicated and unlikely it will be for you to avoid it, but also the lengths to which advertisers will go to get our attentions. If you’ve ever caught an episode of Lie to Me, think of yourself as the unlucky person under the unrelenting scrutiny of Dr. Cal Lightman, and the good doctor as the gladware.
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| Oh, Cal, they’re using your powers for evil! |
Gladvertising takes advantage of the newest developments in emotion recognition software. The software detects your emotion through face-tracking algorithm, which is a fancy way of saying the software recognizes one of six essential human expressions, composed of thousands of minuscule facial muscle patterns. These basic expressions include happy, angry, sad, fearful, surprised and disgusted. The software then alters the advertisement to correspond with your mood. Recent tests with this software have been successful, and now it’s time to turn it into a marketable product.
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| Pondering the outcome of all this, my face would be categorized as expressing disgust |
3MGTG has already predicted six other types of gladvertising that will be profitable as marketing tools, and none of them sound appealing. In place of catchy jingles, multi-sensory ads will bombard you with moving holograms, sounds and videos, mood lighting and even smells to reinforce memory recall of advertisements. Imagine gesture-based ads challenging you to digital video games outside of stores, or virtual tours outside of real estate.
Through extensive online profiles, advertisers will have access to personal information, and tracking software in mobile phones will mean ads have access to this information on the go, anywhere at any time. That means as you approach a billboard, the ad connects with your phone, scans the SIM card and gains access over the web to everything it needs to know about you to properly entice you to buy whatever piece of junk product is on sale. From there, it’s not a big leap to eye scans like in Minority Report. Sales clerks and security forces alike will be able to access our personal information through a simple scan. Credit cards, drivers license, passports, medical files, even car keys may eventually become obsolete.
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| Now if you’ll just stick out your tongue, I can scan your ID chip. |
One of predicted forms gladvertising will take is already up and running: advanced high-definition vending machines. That’s right, vending machines. Digital 3D screens with gesture-based controls (called haptic controllers) will allow you to not only see a digital hologram of you bag of M&Ms, but also to feel that bag of chocolate goodness. Haptic controllers are “based on tactile feedback technology that takes advantage of a user's sense of touch by applying forces to the human hand.” We haven’t quite gotten that crazy with our snack machines yet, but the ones on the market do have big shiny screens similar to iPads, so that you can play with your snack food to your heart’s content.
There are a number of draw backs to the development of such advanced vending machines, other than, of course, wasting this technology on vending machines. First, it’s a new face on an old body. Sure, you can now flip through holographic images of Doritos and Ruffles, but once you’ve made your selection – and yes, swiped your credit card, –you still run the same old risk of your tasty Doritos getting stuck. And since these new machines are equipped with scales and alarms, you can’t tip, shake or beat out your desired bag of nibbles.
Perhaps worse is the simple waste of time these new machines are going to be. Some machines with these new touch screens might even come with games. Great, now I have to wait for the asshole in front of me to win his game of Tetris and receive a coupon before I get my Coca Cola?! And that’s just the people who are familiar with and actually like interactive media. Imagine all those times you’ve stood in line at either the bank or the grocery store or the subway, just waiting for the person in front of you to figure out how to use the self-automated machines. It’s pure misery watching them staring blankly at the screen, unable to make a decision or comprehend the simply mechanics of pushing a button, even if it is 3D and glowing. Do not give these people touch screen vending machines, please.
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| This is getting ridiculous! Will someone up there please show that technologically-challenged woman how to use the self-check out?! |
But for all its faults, we are going to start seeing gladware, and here’s why. Even in the current market, interactive advertising is producing profits. And marketers like profits. According to PQ Media, interactive media produced over $6.47 billion in profits in 2010, and is expected to increase by another 16.9% in 2011. I willingly confess to not having read the entire report, and having barely understood the jargon I did manage to slog through, but it all sounds very profitable. For the average individual, some of us unwilling targets of advertisers, that means prepare yourselves for the advertisements you’re familiar with to receive a super dosage of digital steroids.
We’re exposed to quite a lot of advertising already, at home, at work, out on the street, and in our entertainment. Before, we enjoyed getting to the movies early: you found seats together, got comfortable before the lights went down, and watched intriguing trailers about all the new films that were coming out that summer. When those trailers became thirty minutes long, we began to grouch. Now, we sit through television commercials and advertisements in move theaters, before the trailers even begin! And when that is over and done with, we endure the subliminal messaging of product placement.
(For an interesting piece of commentary on the lack of transparency in contemporary advertising and product placement in film, visit TED talks to view the presentation by Morgan Spurlock about ‘The Greatest Movie Ever Sold.)
Opening a website means having to wait to view your content after all the banner and video ads have downloaded, or fighting off a slew of pop-up ads. We advertise for products, brands, corporations, organizations etc on our t-shirts, sunglasses and bags. New York commuters ride subway trains decked out in ads for Nike and Jameson Whiskey (the latter of which at least tries to be witty.) How many people watch the Superbowl so they don’t miss out on the ‘it’ commercial of the year? Even our roadways, the gateway to the great outdoors, bears the mark of advertising.
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| It’s so beautiful out – OH MY GOD, THEY HAVE SLURPEES AT THE NEXT THREE EXITS! |
There are numerous arguments to be made against advertisements in general. It’s all about profit; they take up physical space and slow down the web, their design tends to be tacky and their messages abbreviated without a clear presentation of product; advertising reliant on digital and media technology is an invasion of privacy. Worst of all, because advertising is presented as the ideal, it affects the real world. These are some of the values advertising inspires in us as a society:
Status Over Practicality
Family Time?
It’s true that children should be encouraged to take part in family activities through positive reinforcement. But this is just trading the brain-numbing effects of television for childhood obesity.
Are You Beautiful By Society’s Standards?
Ellen, I feel so cheated by this! What happened to dancing to your own music? Honestly, when you asked why supermodels always look so angry, I seriously thought you were going to say because they were starving narcissists, furious about being treated like life-sized Barbie dolls!
Life Is Better With A Substance Addiction
And Whatever This Is About
Be an pioneer, be an explorer, be independent, be an American who says no to all the rules except branding and unmitigated consumption!
And we know that the ideal presented in advertising has long-term negative effects, for people in all walks of life. For women, female objectification in advertising can result in depression, anxiety over physical appearance, sexual dysfunction and eating disorders. Constant exposure to ads for children and adolescents leaves them susceptible to alcohol and cigarettes, poor nutrition, and influences early sexual development. Men are no less affected by advertising: images of financially successful men in media serve as a scale against which real-world men unfairly judge their own achievements. Now take into account that the average American is exposed to over 40,000 advertisements a day, and you can begin to feel the effect this has on us. To be happy means to be constantly consuming. And a failure to match up to these constructed ideals leads to stress and severe depression.
The generation that comes after us won’t know the difference. They’ll be perfectly fine with the fact that the logo on their soda can encourages them to enjoy a refreshing beverage. They’ll enjoy “test driving” a holographic car and “trying on” holographic clothes before ordering them online, no real social interaction required. They’ll be used to hearing their name shouted in public and their personal information available for exploitation by corporations. And every one of them will spend their entire lives desperately trying to achieve the perfection and glamour of life in a gladvertisement.
In this future of holographic, multi-sensory gladvertising, we’ll all come down with cases of hypertension, clinical depression and attention deficit disorder. That lovely Spring walk to enjoy a little quiet time no longer exists. We’re happy, and the advertisements will know it, and do their best to take advantage of our pleasant and amenable mood.
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| So what are you still doing in front of your computer screen? Go outside and enjoy a last, quiet walk through the park. |



















































